As usual, here are my win ratios by race for the day:
TvT 10-0
TvP 3-4
TvZ 5-2
I was so surprised when I was working out the win rates and I hadn't lost to Terran all day. This used to be my worst match up, and I know the exact reason. I was stuck in the mindset of "marines can do anything" and "you can win without tanks". While it is possible to dos, I have found that it is much easier to just do a better job at building tanks than your opponent. A lot of the Terrans I played today just had build orders that were slow, and couldn't defend against a push in the mid game. So, I have succumbed to using tanks, but apparently it is working really well for me!
Protoss...well, I don't really know. I still use the Halby 2-1-1 build that I made a video for (you can find it on my blog), but the stupid buff for the observer build time is allowing the Protoss to easily counter me because they know what is coming a good minute ahead of time. It's frustrating, but I'll have to figure something out. This is turning into my weakest match up because I simply don't know what to do. Maybe give a mech a try? If you have any suggestions leave a comment!
Speaking of mech, I have been obliterating Zerg players using the DeMuslim push into thor/banshee/marine. I have not face much of a challenge using this style of play. It took some getting used to because I love marines, I always felt that Mech was so sluggish, but the amount of damage it can handle is incredible. If you bring along SVCs to auto-repair you have almost invincible units.
I'm going to be going more into about this match up in particular for this post because I think Zerg is the race that low level Terrans, like myself, have A LOT of trouble handling.
I'll try to keep this from becoming a wall of text, so I'll leave a lot of talking to be done in the video.
Here I will post the build order that leads up to the initial first push. This push is designed to take out the Zerg's third base at around the 9:30-10:00 mark. So here we go!
DeMuslim Push Build Order 3-1-0 into 3-3-2
10 supply
12 rax
14 supply
16 gas
17 Obital
20 CC
21 Factory
23 (reactor on rax)
- Rax #2 (tech lab as soon as done-start stim)
- Rax #3 (tech lab as soon as done-start combat shield)
-ebay (start +1 attack)
-bunker
-supply
NOTE
This is a VERY basic build order, and you do really need to watch the video because you need to put the buildings in the right places. At the 10:00 minute mark, or whenever stim finishes you need to push out and try to take down their 3rd with what should be, if done perfectly, a $3500 dollar army including research. You'll have stim, combat shield, and +1 weapons, and this push will be very deadly.
From here, as the name of the BO suggests, you need to throw down 2 more factories, and 2 starports. From here I like to transition right into mech. So for your next push you'll have thor/marines/banshees and he probably won't expect it. You end up teching up real quick after the first push and it makes it hard for the Zerg to catch up. Just make sure you continue to deny his expansions, while adding on your own.
DeMuslim Build into mech - TvZ
After of day of kicking some ass, I guess/hope you would be curious as to how much progress I made today. Well, here we are!
I'm 1st place in Silver league!! I'm going into tomorrow with a 9-game win streak. I would be ecstatic if I got promoted :)
P.S. Next post will be focusing on Terran, to those who are stuck trying to win dreaded tank wars :)
-Kyle
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